Analog and Digital: Blog Post

My experience with the Museum project has been pretty positive. Attempting to create a 3D model is definitely very different than analyzing the museum in-person. In-person, you can really take in the object and get a great look at it, but you aren’t afforded the opportunity to really get up close and analyze every aspect and detail of the object as you can’t touch the object or get really up close with your eyes. Virtually, you get to look at the very fine details of the object and edit the object however you want. Unfortunately, it does not provide the same quality as the real object because it’s just not the same as the real thing. It also may be a little harder to really get a feel of the object because the look of the material is not exactly the same as the original.

I think photogrammetry definitely encourages looking for the finer details because you are able to really zoom in on the object and take in all the details of the object. I also think that engaging with objects in this way definitely makes me more interested in the story of the object because you take in the details and start to wonder what the small details all mean. Why did they add this little detail here or there? It also makes you start to question the importance of the object and those who possessed the object. Why did they possibly have the object or why was it created?

Moving from passive art to active modeler makes me really appreciate the finer aspects of art and the ability to communicate its true meaning. Being able to take in the finer details and broadcast the art to more people increases curiosity and interest in the art and what people think the art represents.

2 thoughts on “Analog and Digital: Blog Post

  1. I agree with your conclusion that, despite the vast potential of this technology, the end result (however close to the original) simply can’t compare to the physical object. I couldn’t agree more with your take on the ability of art to convey meaning and the role detail plays in that. Nice job!

  2. I definitely agree with the notion that 3D models can allow viewers to see some of the details that they couldn’t get close enough to see in person, but that the experience is simply not the same. There’s some amazing potential to be had with 3D modelling, and despite its setbacks, it’s amazing how close of a connection it can allow viewers to have with the object. Nice post!

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