Blog Post 2: DGAH Reflection
Scholars began to wrestle with the methods of mass-media art, corporate platforms, and entertainment, wondering
Scholars began to wrestle with the methods of mass-media art, corporate platforms, and entertainment, wondering
The ways in which identities inform both theory and practice in digital humanities have been
The disconnect between methods of pedagogy inherited from cloisters and seminar rooms and those of
Digital Humanities necessarily partakes in and contributes to the “screen culture” of the 21st century.
The cultural primacy of making, especially in tech culture—that it is intrinsically superior to not-making, to
“There is a need to address the complexities of globalization, colonization, and the alienated labor
I am not a maker. In a framing and value system is about creating artifacts,
This week in DGAH 110, we began our investigation into Digital Humanities projects by taking a look at a number of online projects hosted by different organizations, all with different purposes, executions, and resources. The objective was to further explore the world of data visualization with respect to humanities work, and try to further grasp how modern technological fields can produce humanities-worthy material.
“Digital Humanities is a production-based endeavor in which theoretical issues get tested in the design